Glossary
Comprehensive glossary of mobile industry terminology
cancel
Showing results for 
Search instead for 
Did you mean: 
The document provided by Sinch (and entered into by both you and us) which details changes to Service Orders, Services, Fees and other Service-related terms (and which is governed by the Terms of Service).
View article
A character encoding tells the computer how to interpret raw zeroes and ones into real characters. It usually does this by pairing numbers with characters. Words and sentences in text are created from characters and these characters are grouped into a character set. There are many different types of character encodings floating around at present, but the ones we deal most frequently with are ASCII, 8-bit encodings, and Unicode-based encodings.
View article
A program that enables asynchronous interactions between two or more mobile subscribers.
View article
Software based program that simulates a conversation with a human - usually facilitated by Artificial Intelligence (AI). These are popular with many messaging apps such as social/chat apps and more recently, RCS.
View article
The front-end of an application (interface) with which a user interacts. In addition, client programs typically validate data entered by the user, dispatch requests to server programs, and sometimes execute business logic. The client process also manages the local resources that the user interacts with such as the monitor, keyboard, workstation CPU and peripherals. One of the key elements of a client workstation is the Graphical User Interface (GUI).
View article
The SMPP standard and interface created by the IT company CMG for their own SMSC. The most common usage for CMG SMPP is when people talk about Logica SMSC. However, the SMPP version 3.3 (CMG/Logica) and the public SMPP version 3.4 (and later) are in most systems compatible with each other.
View article
A Coder / Decoder (CODEC) is a device or computer program for encoding or decoding a digital data stream or signal.
View article
Serial ports.
View article
Short numeric numbers (typically 4~6 digits) to which text messages can be sent from a mobile phone. Wireless subscribers send text messages to common short codes with relevant keywords to access a wide variety of mobile content.
View article
A standard plain text SMS can contain up to 160 characters, but it is possible to send multiple SMS joined together to form one single long message. Using this method, long messages are split into smaller messages by the sending device and recombined at the receiving end. Each message is then billed separately. When the feature works properly, it is nearly transparent to the user, appearing as a single long text message. This type of message is referred to as many things - a long SMS, a multipart SMS, an extended SMS, or a concatenated SMS.
View article
The process used for verifying a mobile subscriber’s intention, and for gaining the subscriber’s explicit agreement to participate in a mobile program/initiative.
View article
A product offered (by a content provider) in a service to a subscriber. Content is typically mobile-related, such as a ringtones, wallpaper, or Java games; however, content may also be non-mobile, or subscription-related.
View article
A company that creates and offers content, for example, graphic products, ringtones, games, news, information and entertainment services, and so on.
View article
A country code is part of a comprehensive numbering plan, E.164, established by the International Telecommunication Union (ITU), defined to support interoperability among the supported networks of its members. For example, 46 is the country code for Swedish numbers and 1 is the country code for US and Canadian numbers. The standard defines a country calling code (aka country code) for each state or region which is prefixed to each national numbering plan’s telephone number to support a standard for international destination routing.
View article
Identification Number for a country.
View article